#pragma once

#include "GraphicContext.h"
#include <Windows.h>

class GraphicContextWin32 : public GraphicContext
{
public:
	GraphicContextWin32();
	~GraphicContextWin32();

protected:

	HWND		m_hWnd;
	HDC			m_hDC;										// Private GDI Device Context
	HGLRC		m_hGLRC;
};

